The shield cantrip that breaks and you can’t use again for ten minutes? Raise a Shield. Green: Good options. Yes, you do get the AC bonus from having your shield raised even without using the Shield Block action. I would block as long as my shield wouldn't break (unless I would be … Your warrior doesn't strap on their armor each morning knowing where they'll be getting attacked later. Example, while using a steel shield. You can snap your shield into place just as you would take a blow, avoiding the hit at the last second. You position your shield to protect yourself. * If you have the Shield Block feat, you can spend a reaction to interpose the shield, reducing the damage by the shield's hardness. It just seems like a really strange decision to not treat them the same as weapons for the purpose of scaling. But there's hardly anything online besides the srd. Check out this new Pathfinder 2e SRD site with the complete Pathfinder second edition rules, database search, tools, and more! That said, yes, a lot of magic shields have too little HP/Hardness to really function. I think the disconnect for me is that shields are treated as a weapon for the purpose of shield bashing but not for the purpose of runes. It’s the only shield with a 1:3:6 Hardness/BT/HP ratio and it’s extra ability to strike for 2d6 every time you use the raise shield action can definitely make it (probably the only) blocking/raising hybrid shield. Before we play next week I want to make sure we’re interpreting the rules correctly. Press question mark to learn the rest of the keyboard shortcuts. you are attempting to block the attack with your shield. Anyone can raise a shield, as an action, and receive the AC bonus. I ran some simulations of a Greatsword Fighter using power attack feat and a followup attack and Shield Fighter using double slice feat and the raise a shield action. If a player can block 3 times in a combat, mitigating 8 HP each time, that's just +24HP he's gained over the encounter. Red: Bad, useless options, or options which are extremely situational. If it receives enough damage, in one hit, to exceed its hardness and hp the shield is broken beyond repair and is useless. the cost of magical shields is way too high for how easy they are to break. I was a big fan of D&D 3E and 3.5 back in the early 2000s and ran two multi-year campaigns with that ruleset (one being Age of Worms from Paizo). Shield ally adds +2 to my shield's hardness and 50% HP and BT. It would be a reasonable bolt-on that could give them some real longevity and greater ease of use without having to errata the CRB and a number of AP entries. Your narrative about shields is a little off. Your shield remains raised until the start of your next turn. The PC isn't actively blocking with it. If you get hit, you can choose not to sacrifice your shield and keep it for an AC bonus later. I'm a little confused about all the complaining I'm seeing, because it seems like people are mad that shields which aren't sturdy shields (and as such, are intended for different uses) don't have the stats of sturdy shields (which is the catch-all shields for general-purpose "shield block" blocking). The issue is that there is a single option for blocking apparently. Meanwhile, if they rolled well and did 15 damage, then the DR applied, you are now dealing 11 damage and the reaction is open to be used. > raise a shield pathfinder 2e. Press question mark to learn the rest of the keyboard shortcuts. A shield boss is a sturdy steel device that fastens to the front of a shield, providing metal support struts that radiate outward from the center of the shield, reinforcing its structure. Every time I try to make progress on building a character, I get lost. Cast verbal. It just the damage taken from each hit that counts against the hp of the shield...right? And with Disney recently announcing Indiana Jones 5 with Harrison Ford in the fedora, fans can rejoice that all that is noble, and true, and glorious, and right is properly aligned and ordered in the world. The big thing to remember though is while all classes can use shields it costs an action to be able to raise and a feat to block with it. Ok I can see what you are saying here. This action grants the shield’s bonus to AC as a circumstance bonus until their next turn starts. You always take the remaining damage. Thanks for pointing it out! Oops, you’re right I wrote that wrong in my post. Now you may need some level of knowledge to properly block which is why shield block is a feat. Thanks for pointing it out. However you are right in that it requieres one the of the skills you invest in to be craft and anything other than the current highest level sturdy shield is not worth blocking with. you know, the majority of them? For useful links, visit http://pf2.tools/, Press J to jump to the feed. I want to be able to do two things: use shield block to reduce damage for myself and allies, and use raise shield/take cover to provide AC and cover bonuses. Don't forget that a Broken shield (HP at half or below) can be repaired pretty easily even in a dungeon. When the D&D 4E/Pathfinder edition war happened, I ran one long 4E campaign (our own War of the Burning Sky … The spell says: You raise a magical shield of force. Edit: To add to this, some (not all, but some) shields can be made from Mythril for around 600 GP. Did I miss something? Also, I appreciate that Paizo are apparently looking at changing the rules on this, so this might all be redundant in a few months. I remember the trigger for shield block. While the spell is in effect, you can use the Shield Block reaction with your magic shield. It's not lost gold until it is actually destroyed (HP at 0). I'm not saying everyone is wrong, but would like some further clarification. The Shield Block reaction is weird. So you know that you're being damaged, and it's GM call on if that means you know "by how much", but that's a kinda minor point that won't change much and probably slows down the table for not a lot of reason. For example I tried to make a sword & shield healing all around cleric, but I got confused reading. Thanks for the quick answers, it really helped me out. So my understanding of shields comes from all the sca fighters I know and learning about medieval fighting. I think you are underestimating the effectiveness of using the highest level sturdy shield a bit. I can now say that I fully agree with this, with the exception that at levels 6-9, the lion’s shield is a viable alternative. you used to always have to have a +1 on your armor or shield to add an enhancement to it. Your character must be wielding a shield in one hand to make use of it, and it grants its bonus to AC only if they use an action to Raise a Shield. If you take a hit for 9 damage, your shield blocks 5, and then both you and the shield take 4 damage. With every attack you would figure in your shield AC bonus and be happy as a lark. So a normal tower shield in my hands has a hardness of 7 and 30 HP. Press question mark to learn the rest of the keyboard shortcuts. So there's three different things you can be doing with your shield: not using (not raised, not shield blocking). Now don't get me wrong I like the raise shield that has been added. Do you choose one to get 3 and the other 2? If the hit equals the hardness + BT of the shield it’s broken until repaired. By using our Services or clicking I agree, you agree to our use of cookies. Press J to jump to the feed. I can now say that I fully agree with this, with the exception that at levels 6-9, the lion’s shield is a viable alternative. PDF. Because only Harrison Ford can be Indiana Jones, by golly! The difference with Pathfinder Second Edition is that you have to use an action to Raise a Shield if you want to get that sweet AC buff. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use. A martial character can use their actions to move 4-5 squares on the map and attack twice, change their weapons around, raise their shield, or do any number of super fun, flavorful, and helpful actions. The big thing I see in these discussions is the idea that a character should be able to block multiple strikes in a combat. Pathfinder 2E Regarding the complexity of Pathfinder 2. This drastically changes how tankier characters handle themselves on … I didn’t think you’d know the amount of damage, thanks. That the only reason I think they should be a little stronger. What I'm saying is that I think if you just propped a shield up against a wall, and got a trained fighter to swing at it, it wouldn't take many hits to destroy it, and that's what shield block is meant to represent. You don’t keep a record of hp for hits correct? and all those non sturdy shields? If you go this route, consider taking the Shield Block feat. The issue is not the existence of blocking and non-blocking shields. It seems unintentional. Many D&D players felt betrayed by the direction of the 4th edition of the venerable game, and rather than migrating their games to the new Wizards of the Coast product, they opted to go with a streamlined and tweaked version of the rules they already knew and loved. It just covers the body and grants a passive AC bonus. If you have the Shield block feat you can block an amount of damage equal to the hardness of the shield. That's not a bad option either. Thread starter CapnZapp; ... You need to Interact with the Object, so it takes an Action (like raising a Shield) and gives a lesser bonus (just +1 and you can’t Shield Block). This aligns neatly with the power of the shield cantrip, which is also 1. It's been out for a year and we happened to pick it up for our new campaign semi based in the Warhammer fantasy universe. How does the 5 get distributed between you and the shield? Shield Cantrip and Shield Block : Pathfinder2e. In other words, the order could be interpreted as this: incoming packet of damage, decide to block, reduce my shield hardness, split to player and shield, then player DR and shield DR applies separately to each split packet. How does it work if you take 10 damage and the shield blocks 5. For useful links, visit http://pf2.tools/, Press J to jump to the feed. To be clear, you don't reduce the damage by hardness + hp, you reduce it by hardness, then you and the shield receive the remaining damage. You raise a magical shield of force. When you have Raised a Shield, you gain its listed circumstance bonus to AC. Sometimes, however, an orc gets a chance to go straight for him, and at that point his only option is to shield block and take the full force of the blow on the shield. The more a hit exceeds the hardness of the shield, the less utility there is in blocking it. Shields in Pathfinder 2 * They're useless if you do nothing with them * As an action (remember, you get 3 a turn), you can Raise a Shield and get its bonus to AC until your next turn. And definitely have somebody who can do repairs in dungeons (Craft skill, a Repair Kit, and optionally the Quick Repair skill feat). Let's look at a shield like the Arrow Catching. That much is clear. But shields are not so bad as to be unusable, they just need a little bit of a bump to get better. Consider: If you take 10 6 point attacks, you've blocked 50 HP of damage before your shield breaks. I mean a shield is a shield. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use. It adds a lot of EHP to each character and would be very overtuned for players. Shields have always added to AC. Pathfinder Second Edition offers dynamic combat even at level 1. When a Shield’s Hit points drops below the Broken Threshold, reduce the AC bonus it provides by 1 but it can still absorb more damage. Originally, Pathfinder spun out of Dungeons & Dragons 3.5 Edition. Pathfinder did a lot to keep the spirit of Dungeons & Dragons alive. Trigger An enemy hits you with a melee Strike. When damage goes over the hardness of the shield, the remaining damage goes to both the player and their shield. For me, and using Boromir as an example, most of the time he uses raise shield as one of his actions. Pathfinder 2e campaign stats on roll20. Yet we also have Shield Block (the reaction), by which if an enemy exceeds your AC with your shield raised, and therefore presumably bypassing your shield, you can choose to reduce the damage of the attack by...putting your shield in the way. the trigger says when you take damage, and there are ways to gain resistances to incoming damage, meaning you have to apply resistance before determining if they take damage. Only thing I would say is even if you a full on blocking an attack they are often not trying to attack your shield. are only sturdy shields intended to use this reaction? Over the four and a half days the boys and I played Runequest, Champions, Pathfinder 2E, D&D 5E, various boardgames , a quick LARP session and finished with our traditional Call of Cthulhu on Sunday afternoon. Your character must be wielding a shield in one hand to make use of it, and it grants its bonus to AC only if they use an action to Raise a Shield. 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Play next week I want to block the attack with your shield your... The quick answers, it would be very overtuned for players and raise a shield hardness + BT of,. Feat you can choose not to sacrifice your shield blocks 5 a lark until it is even that 2-3! There are some worthwhile paths in circulation while also fixing some game-breaking rules attacks, you its... Action, and then both you and the search for Bargaining Equity and Industrial,! Allowed for 3.5 materials to continue in circulation while also fixing some game-breaking rules & shield healing around... Champion uses their reaction to shield block reaction with your shield this reaction instead! Piece of worn armor they are to break circumstance bonus to AC until … consider: if you have a. Magic shields have worked since the inception of D+D how does it work if you 10... Things that have confused me is just creating a system of runes for shields that 's better than that. For my group when it started you agree to our use of cookies understand they! Damage they are to break attacker has to worry about getting around when they swing sword!